THE WORLD IS ON A TIMER.

Crises spawn faster than you can fund them. Every fire you put out costs money, materials, or the one resource you can never get back: time. This is a strategy game about triage — pick your battles, spend wisely, and keep the clock from beating you to the finish line.

Built for a game jam themed "count down."

What you're managing

Money — Funds the expensive fixes. Runs out fast if you throw it at every problem instead of the right ones.

Resources — Materials, manpower, supplies. Some crises only take this — save your money for the ones that don't.

Time — The real countdown. Slow decisions and rushed answers both burn it — the only resource with no refill.

Two tabs, one clock

The Map — Crisis points appear across the globe in real time. Click one to see the situation and pick the best response — each option has its own cost, so the "correct" answer isn't always the cheapest one.

The Quest — A separate feed of yes/no calls on environmental policy. Each one carries its own bonus or penalty, and its own short cooldown — answer before it runs out and you cut into your global time instead.

Made for a game jam · theme: count down

Published 11 hours ago
StatusReleased
PlatformsHTML5
AuthorNid77
GenreSimulation
Tags2D, Pixel Art, Point & Click, Singleplayer
AI DisclosureAI Assisted, Code, Text

Comments

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super cool and fun game !! love the design :]]