DOOMSDAY
THE WORLD IS ON A TIMER.
Crises spawn faster than you can fund them. Every fire you put out costs money, materials, or the one resource you can never get back: time. This is a strategy game about triage — pick your battles, spend wisely, and keep the clock from beating you to the finish line.
Built for a game jam themed "count down."
What you're managing
Money — Funds the expensive fixes. Runs out fast if you throw it at every problem instead of the right ones.
Resources — Materials, manpower, supplies. Some crises only take this — save your money for the ones that don't.
Time — The real countdown. Slow decisions and rushed answers both burn it — the only resource with no refill.
Two tabs, one clock
The Map — Crisis points appear across the globe in real time. Click one to see the situation and pick the best response — each option has its own cost, so the "correct" answer isn't always the cheapest one.
The Quest — A separate feed of yes/no calls on environmental policy. Each one carries its own bonus or penalty, and its own short cooldown — answer before it runs out and you cut into your global time instead.
Made for a game jam · theme: count down
| Published | 11 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Nid77 |
| Genre | Simulation |
| Tags | 2D, Pixel Art, Point & Click, Singleplayer |
| AI Disclosure | AI Assisted, Code, Text |


Comments
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super cool and fun game !! love the design :]]